With Octothorpe we wanted to create a different brand of game development. We were tired of seeing studios with the “cross your fingers, and hope it works” design philosophy. This type of design in the dark only leads to frustrated clients
and disatisfied customers.
But in a world where this is the norm, is it crazy to think there’s another way? We don’t think so.
Our design philosophy incorporates the quickly emerging science of user research, and the practice of testing early, and testing often. We build projects from the ground up with rock solid foundation, and stress test our design throughout production. The result is a game that can count on your audience to enjoy.